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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Runtime / VisualScripting.Flow / EditorBinding / SpecialUnitAttribute.cs
using System;

namespace Unity.VisualScripting
{
    [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = false, Inherited = true)]
    public sealed class SpecialUnitAttribute : Attribute
    { }
}